Some mobile phones are waterproof, even in the high-specifications segment.
The wide variety of features, many original to or limited to Japan, lead to the term "Galápagos syndrome", as these resulting phones were dominant in the island nation of Japan, but unsuccessful abroad. There is some overlap of market segments between low-end smart phones and high-end feature phones, and many shared features.
Most were based on various ways numbers could be read in Japanese.
Examples are With the rapidly falling prices of cell phones in the mid 1990s, young people began experimenting with the short message service that the mobile phone companies started offering.
Namco began making attempts to introduce mobile gaming culture to Europe in 2003.
Other mobile games released in 2003 included a Tamagotchi-like virtual pet game by Panasonic where the pet is fed by photos of foods taken with a camera phone.
These functionalities include: Some newer models allow the user to watch movies and/or television.For example, lt wouldn't correspond to the Latin characters 'L' and 't' but instead it would correspond to the hiragana, け ('ke'). Many hiragana, katakana and kanji are taken apart and reassembled using different characters including alphabet characters. It is also possibly due to different character limits when different languages are used, e.g. In the early 2000s, mobile games had gained mainstream popularity in Japan, years before the United States and Europe.By 2003, a wide variety of mobile games were available on Japanese phones, ranging from puzzle games and virtual pet titles that utilize camera phone technology to 3D games with Play Station-quality graphics.Another example deals with the astrological symbol for Libra (♎).It resembles a cooked and puffed mochi, and is sometimes used in a happy new year's message as mochi are often eaten then.Older arcade-style games became particularly popular on mobile phones, which were an ideal platform for arcade-style games designed for shorter play sessions.